June De La Cruz (INSPIRIT Lab, University of Denver), Sanchari Das (INSPIRIT Lab, University of Denver)

Gamification is an interactive technology that enhances the user experience by designing modular objectives into game-design elements. In the same manner, gamification has the potential to enhance cybersecurity Awareness for neurodiverse individuals and people with disabilities by using Assistive Technology (AT) to achieve reward-system objectives. To understand further, we conducted a detailed systematization of knowledge (SoK) on 71 peer-reviewed publications concentrating research efforts to increase cybersecurity awareness through accessible gamification. The findings of this SoK establish fundamental components required to address the inclusive nature of gamification in cybersecurity and thereby identify requirements gathering objectives for impacting increased results in raising cybersecurity awareness. After a methodical process of iterative screening and manual analysis in this targeted subject matter, we found that only 9 out of the 71 gamified cybersecurity research initiatives directly address “accessibility” and the implementation methods for game-design elements that would facilitate accessible user-experience. Moreover, a cross-functional Learning Management System (LMS) and Modular Reward System can be optimized by data formulated through a Technology Acceptance Model (TAM) for people with disabilities using AT. Lastly, we propose that a modular training format should effectively engage and facilitate user interface and user experience despite context-oriented limitations on physical.

View More Papers

AdvCAPTCHA: Creating Usable and Secure Audio CAPTCHA with Adversarial...

Hao-Ping (Hank) Lee (Carnegie Mellon University), Wei-Lun Kao (National Taiwan University), Hung-Jui Wang (National Taiwan University), Ruei-Che Chang (University of Michigan), Yi-Hao Peng (Carnegie Mellon University), Fu-Yin Cherng (National Chung Cheng University), Shang-Tse Chen (National Taiwan University)

Read More

Problematic Content in Online Ads

Franzisca Roesner (University of Washington)

Read More

“So I Sold My Soul“: Effects of Dark Patterns...

Oksana Kulyk (ITU Copenhagen), Willard Rafnsson (IT University of Copenhagen), Ida Marie Borberg, Rene Hougard Pedersen

Read More

SpiralSpy: Exploring a Stealthy and Practical Covert Channel to...

Zhengxiong Li (University at Buffalo, SUNY), Baicheng Chen (University at Buffalo), Xingyu Chen (University at Buffalo), Huining Li (SUNY University at Buffalo), Chenhan Xu (University at Buffalo, SUNY), Feng Lin (Zhejiang University), Chris Xiaoxuan Lu (University of Edinburgh), Kui Ren (Zhejiang University), Wenyao Xu (SUNY Buffalo)

Read More