June De La Cruz (INSPIRIT Lab, University of Denver), Sanchari Das (INSPIRIT Lab, University of Denver)

Gamification is an interactive technology that enhances the user experience by designing modular objectives into game-design elements. In the same manner, gamification has the potential to enhance cybersecurity Awareness for neurodiverse individuals and people with disabilities by using Assistive Technology (AT) to achieve reward-system objectives. To understand further, we conducted a detailed systematization of knowledge (SoK) on 71 peer-reviewed publications concentrating research efforts to increase cybersecurity awareness through accessible gamification. The findings of this SoK establish fundamental components required to address the inclusive nature of gamification in cybersecurity and thereby identify requirements gathering objectives for impacting increased results in raising cybersecurity awareness. After a methodical process of iterative screening and manual analysis in this targeted subject matter, we found that only 9 out of the 71 gamified cybersecurity research initiatives directly address “accessibility” and the implementation methods for game-design elements that would facilitate accessible user-experience. Moreover, a cross-functional Learning Management System (LMS) and Modular Reward System can be optimized by data formulated through a Technology Acceptance Model (TAM) for people with disabilities using AT. Lastly, we propose that a modular training format should effectively engage and facilitate user interface and user experience despite context-oriented limitations on physical.

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Hybrid Trust Multi-party Computation with Trusted Execution Environment

Pengfei Wu (School of Computing, National University of Singapore), Jianting Ning (College of Computer and Cyber Security, Fujian Normal University; Institute of Information Engineering, Chinese Academy of Sciences), Jiamin Shen (School of Computing, National University of Singapore), Hongbing Wang (School of Computing, National University of Singapore), Ee-Chien Chang (School of Computing, National University of Singapore)

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Vision: An Exploration of Online Toxic Content Against Refugees

Arjun Arunasalam (Purdue University), Habiba Farrukh (University of California, Irvine), Eliz Tekcan (Purdue University), Z. Berkay Celik (Purdue University)

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Binary Search in Secure Computation

Marina Blanton (University at Buffalo (SUNY)), Chen Yuan (University at Buffalo (SUNY))

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Speeding Dumbo: Pushing Asynchronous BFT Closer to Practice

Bingyong Guo (Institute of Software, Chinese Academy of Sciences), Yuan Lu (Institute of Software Chinese Academy of Sciences), Zhenliang Lu (The University of Sydney), Qiang Tang (The University of Sydney), jing xu (Institute of Software, Chinese Academy of Sciences), Zhenfeng Zhang (Institute of Software, Chinese Academy of Sciences)

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