June De La Cruz (INSPIRIT Lab, University of Denver), Sanchari Das (INSPIRIT Lab, University of Denver)

Gamification is an interactive technology that enhances the user experience by designing modular objectives into game-design elements. In the same manner, gamification has the potential to enhance cybersecurity Awareness for neurodiverse individuals and people with disabilities by using Assistive Technology (AT) to achieve reward-system objectives. To understand further, we conducted a detailed systematization of knowledge (SoK) on 71 peer-reviewed publications concentrating research efforts to increase cybersecurity awareness through accessible gamification. The findings of this SoK establish fundamental components required to address the inclusive nature of gamification in cybersecurity and thereby identify requirements gathering objectives for impacting increased results in raising cybersecurity awareness. After a methodical process of iterative screening and manual analysis in this targeted subject matter, we found that only 9 out of the 71 gamified cybersecurity research initiatives directly address “accessibility” and the implementation methods for game-design elements that would facilitate accessible user-experience. Moreover, a cross-functional Learning Management System (LMS) and Modular Reward System can be optimized by data formulated through a Technology Acceptance Model (TAM) for people with disabilities using AT. Lastly, we propose that a modular training format should effectively engage and facilitate user interface and user experience despite context-oriented limitations on physical.

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Demo #8: Identifying Drones Based on Visual Tokens

Ben Nassi (Ben-Gurion University of the Negev), Elad Feldman (Ben-Gurion University of the Negev), Aviel Levy (Ben-Gurion University of the Negev), Yaron Pirutin (Ben-Gurion University of the Negev), Asaf Shabtai (Ben-Gurion University of the Negev), Ryusuke Masuoka (Fujitsu System Integration Laboratories) and Yuval Elovici (Ben-Gurion University of the Negev)

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First, Fuzz the Mutants

Alex Groce (Northern Arizona Univerisity), Goutamkumar Kalburgi (Northern Arizona Univerisity), Claire Le Goues (Carnegie Mellon University), Kush Jain (Carnegie Mellon University), Rahul Gopinath (Saarland University)

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Transparency Dictionaries with Succinct Proofs of Correct Operation

Ioanna Tzialla (New York University), Abhiram Kothapalli (Carnegie Mellon University), Bryan Parno (Carnegie Mellon University), Srinath Setty (Microsoft Research)

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Welcome to USEC

Mary Theofanos and Yasemin Acar

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