Gokul CJ (TCS Research, Tata Consultancy Services Ltd., Pune), Vijayanand Banahatti (TCS Research, Tata Consultancy Services Ltd., Pune), Sachin Lodha (TCS Research, Tata Consultancy Services Ltd., Pune)

Phishing threats are on the rise, especially through Business Email Compromise (BEC). Despite having several tools for phishing email detection, the attacks are becoming smarter and personal, targeting individuals to gain access to personal and organizational information. Game-based cybersecurity training methods are found to have positive results in educating users. Along this line, we introduce PickMail, an anti-phishing awareness game that simulates typical real-life email scenarios to train an organization’s employees. In PickMail, we train participants to judge the legitimacy of an email by inspecting its various parts, such as the sender’s email domain, hyperlinks, attachments, and forms. The game also records participants’ decision-making steps that lead to their final judgment. Our study with 478 participants shows how the serious game-based training helped the participants make better judgments on emails, with the correctness in identifying email legitimacy reaching 92.62%. The study also provided us with insights that could help develop better training methods and user interfaces.

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First, Fuzz the Mutants

Alex Groce (Northern Arizona Univerisity), Goutamkumar Kalburgi (Northern Arizona Univerisity), Claire Le Goues (Carnegie Mellon University), Kush Jain (Carnegie Mellon University), Rahul Gopinath (Saarland University)

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Why Do Programmers Do What They Do? A Theory...

Lavanya Sajwan, James Noble, Craig Anslow (Victoria University of Wellington), Robert Biddle (Carleton University)

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Demo #15: Remote Adversarial Attack on Automated Lane Centering

Yulong Cao (University of Michigan), Yanan Guo (University of Pittsburgh), Takami Sato (UC Irvine), Qi Alfred Chen (UC Irvine), Z. Morley Mao (University of Michigan) and Yueqiang Cheng (NIO)

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