Yunzhe Tian, Yike Li, Yingxiao Xiang, Wenjia Niu, Endong Tong, and Jiqiang Liu (Beijing Jiaotong University)

Robust reinforcement learning has been a challenging problem due to always unknown differences between real and training environment. Existing efforts approached the problem through performing random environmental perturbations in learning process. However, one can not guarantee perturbation is positive. Bad ones might bring failures to reinforcement learning. Therefore, in this paper, we propose to utilize GAN to dynamically generate progressive perturbations at each epoch and realize curricular policy learning. Demo we implemented in unmanned CarRacing game validates the effectiveness.

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Emilia: Catching Iago in Legacy Code

Rongzhen Cui (University of Toronto), Lianying Zhao (Carleton University), David Lie (University of Toronto)

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UIScope: Accurate, Instrumentation-free, and Visible Attack Investigation for GUI...

Runqing Yang (Zhejiang University), Shiqing Ma (Rutgers University), Haitao Xu (Arizona State University), Xiangyu Zhang (Purdue University), Yan Chen (Northwestern University)

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Generating 3D Adversarial Point Clouds under the Principle of...

Bo Yang (Zhejiang University), Yushi Cheng (Tsinghua University), Zizhi Jin (Zhejiang University), Xiaoyu Ji (Zhejiang University) and Wenyuan Xu (Zhejiang University)

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Censored Planet: An Internet-wide, Longitudinal Censorship Observatory

R. Sundara Raman, P. Shenoy, K. Kohls, and R. Ensafi (University of Michigan)

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